When working on 2x versions, always use the provided X2 assets from the download pack. Do not resize assets manually, as it can cause misalignments. Keep the anchor point and element placement consistent across all versions.
When you import a GIF or spritesheet, Piskel will automatically import all frames. Use the import option shown below:

Make sure to export your work as GIFs when submitting to tournaments. All GIFs must be exported at x1 scale (You can work with sprite sheets, but you need to export as GIFs so use the sprite to GIF tool ).
Do not resize the GIFs or spritesheets when submitting to tournaments. Use the exact dimensions provided in the asset pack.
All GIFs must be exported at x1 scale. If you work with spritesheets, you must use the Sprite to GIF tool to convert them before submission.
π« No Resizing Allowed
Always use the provided assets at their original size. Resizing will break in-game integration.
If you need more space for detailed movement or effects, use the 2x workflow. Import the X2 version of the base template from the provided assets folderβthis gives you a high-resolution workspace pre-aligned for the game engine.